2018 Animation Exchange Times and Schedule

One of the regular pieces of feedback we got last year was that the Animation Exchange started too late. So this year, we are starting earlier, so that even more people can catch it live! Starting at 12pm Pacific Time on Tuesday, March 20th, get your favorite animation friends gathered around a screen and enjoy all the knowledge sharing and...

Rise and Spline – Interview with David Gibson

"...a wonderful opportunity to show other aspiring animators that they're accepted and animation is 100% a viable career choice for anyone" Recently, David Gibson began streaming a live animation class every Saturday morning and his students are our own Keyframe of Mind podcast hosts Katie, Esther, Jenny, and Ju Li! It has become a popular hang out on the weekends and...

2018 Animation Exchange Talks and Speakers!

We are excited to announce that on Tuesday, March 20th the Animation Exchange is again finding a home on Twitch! And like last year, we will take the knowledge sharing and thriving community of game development conferences and make them accessible to all! Bringing together developers in both AAA and Indie, and leveraging the open platform of Twitch, this event...

Tracking Time to Improve Efficiency

"INSTEAD OF MAKING EXCUSES I WANTED SOME EVIDENCE TO SHOW MY SUPERVISORS WHERE I WAS HAVING TROUBLE" This isn’t a topic we often discuss.  In fact, “Tracking Time to Improve Efficiency” might be the five most boring words associated with animation. It’s right up there with “counter animating piles of rope” and “shaper controls for jacket deformation”.  But before you...

Round Table – Mass Effect: Andromeda

"Criticize their work, that’s fine- as creators we often welcome critique as a way to better ourselves and the product we provide to gamers." With so much attention being paid in the last week to the animation issues seen in the previews leading up to Bioware's next big release, Mass Effect: Andromeda, we thought it would be interesting to get a...

GDC 2017 Videos

All of the 2017 GDC Talks have been added to the GDCVault and 6 of the #GDCAnim talks have been made free! Animating 'Dauntless': Slaying AAA Animation on the Indie Scale Animation Microtalks Animation Tricks of the Trade Cuphead Process and Philosophy First Person Animation of 'Overwatch' Realistic Performances in Games I have updated the 2017 GDC Animation Bootcamp Talks post to have each talk listed link directly to...

Animation Exchange 2017 Recording & Feedback

The first Animation Exchange is on the books and what an absolute blast it was! My mind is still racing with all of the ways we can grow and adapt the experience to best serve the entire community. If you missed the stream, or want to watch it again, below are the times and links to each segment. And if...

Animation Exchange Schedule

Here is the full Animation Exchange Schedule! On Tuesday, February 28th, from 2-10 PM Pacific, you can join in on the fun at https://www.twitch.tv/twitchoffice. The entire event will be free to watch and the recordings will be available on the same channel! As you can see, there isn't a moment throughout where we won't have animators, technical animators, animation programmers and...

Animation Exchange Twitch Stream

I am super excited to announce that on Tuesday, February 28th from 2-10 PM PST, Animation is taking over Twitch! The Animation Exchange takes the knowledge sharing and powerful community of art and development conferences and makes it accessible to all. Bringing together developers in both AAA and Indie, and leveraging the open platform of Twitch, this event will shine...

2017 GDC Animation Bootcamp Talks

Monday, February 27th will mark the Fifth Annual Animation Bootcamp at GDC! What started five years ago to fill the void of animation knowledge sharing has grown into THE place to speak about all things game animation. And this year is no different! From Indie to AAA, we have the people working on some of the best animated games out there, breaking...

Weekly roundup

So much cool stuff this week! Let's get into it...   NEWS Annie Awards announced their list of nominees. Check them out HERE!   INSPIRATION James Benson published a fantastic demo reel of his work on Firewatch. A great example of how to present your work in an appealing way   New Pioneers showed off their fantastic new rigging and animation pipeline:   Teaser for a new short, Sonder, was...

Weekly Roundup

Back again with some stuff you may have missed this last week in games and animation!   NEWS The much anticipated Battlefield 1 went live! The SAG-AFTRA Foundation went on strike regarding voice over compensation and contract details. This strike has wide reaching impact on the games industry and even non-guild VO actors as well. Read more about it HERE.   DEMOS Blair McNaughton And a progression...

Weekly Roundup

Some cool or interesting stuff that happened in the world of games and animation:   New Trailers The long awaited Red Dead Redemption 2 trailer came out this week!   Interesting Articles The always awesome JC Delanoy posted a great article about common game animation mistakes. Tons of great info packed in here. CHECK IT OUT HERE! Jonathan Cooper posted a fantastic interview with Kristjan Zadziuk...

2016 GDC Animation Bootcamp Speakers and Schedule

The past three years of the animation bootcamp have been an incredible success, making GDC a place animators NEED to be each year. We have seen talks at the bootcamp rank as some of the highest rated of the conference and become industry touchstones for new approaches and advancements in the field. And the 2016 GDC Animation Bootcamp is going to continue pushing forward as the most...

2015 GDC Animation Bootcamp Schedule

Here are the speakers and talk summaries for the 2015 GDC Animation Bootcamp! I hope to have an episode of the podcast interviewing each presenter like the previous years at the beginning of the year. As you can see, it is even more varied in content and disciplines than years past, which I believe speaks to the evolution of the skills required for game...

2014 GDC Animation Bootcamp

After the resounding success of last year, I proudly present the return of GDC Animation Bootcamp on March 17th! Taking what we learned from last year and listening to the feedback, I believe we have packed this one day event full of the practical, animation focused talks everyone loves, delivered by some of the most inspiring animators in the industry. But...

Open Call for GDC Animation Bootcamp Submissions

We are starting to plan the next GDC Animation Bootcamp and we want to open up submissions to anyone that has something to say! In our second year, and to build off of the success of the last, we plan to make the presence of animation at GDC bigger than ever. The desire to balance deeper, animation specific talks with...

GDC 2013 Animation Bootcamp Announcement

Last spring a conversation sprung up on twitter about game animation not being as well represented as it could be at conferences world wide. From that discussion, a handful of us got together to do something about it. What we present here is the type of game animation conference I have always dreamed about attending, with an equal focus...

Art Gets Better – Mike Jungbluth

Born from twitter, we thought it would be fun to create a blog where "industry pros can post horrible old work and give some current students hope." A sort of "It Gets Better" for aspiring artists. So, as to never miss out on a pun, we bring you: Art Gets Better Mike Jungbluth Senior Animator at Zenimax Online Final Semester, Senior Year (2004) Lightwave - Modeled,...

Another brilliant animation!

Hey gang, Ryan here. It's been a while since we shared any great animations that we've stumbled and I got this one from some of my Gobelins summer school friends this morning. Great might not be an adequate word to describe Ryan Woodward's "Thought of you" . I think it's best described as beautiful. Thought of You from Ryan...
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