Oceans between us…

I know what you are thinking. "Why in the name of Shigeru Miyamoto/God are you guys taking such a long break over just one of ya moving a couple of states away. Seriously, is it THAT hard to use skype like the rest of the podcasting world to make some new frickin episodes? Is Wisconsin unable to connect...

2020 Animation Exchange Update: The Situation at GDC

We know you've most likely been following all the recent cancellations at GDC. Some of you are probably wondering what this means for Animation Exchange 2020. We're sorry to announce that, despite our best efforts to keep our schedule and the event going, we have to cancel Animation Exchange this year. We want to thank everyone who had put so much...

Mike on the 10th Muse Podcast

Our very own Mike Jungbluth is a guest on the 10th Muse Podcast, episode 19! Damn good episode, take a listen. 10th Muse Podcast

IGDA Wisconsin Animation Panel

While you wait for episode 26 (which is closer to being on your RSS doorstep than you know) here is a little something to tide you over. Back in September I hosted a panel at the Wisconsin IGDA meeting with some other animators from Raven. It is based loosely on our episode 23 outline, but being an open...

Ryan again meets his Muse

Mr.Duffin himself is the guest on this weeks episode of the 10th Muse Podcast. Give it a listen!

Animation Team Size Calculator

One of the biggest areas of feedback we found in the AnimState of the Industry Survey was around people having concerns about time size, scope and proper support. In a first step towards helping teams better understand and quantify that, I wanted to release editable industry wide Game Animation Team Size Calculator. This is based on a...

Over-promise, under deliver!

Yeah, so how'd you guys like episode 26? Oh wait...Just to give an update, we're not dead. I've been busy as hell with the last stretch of "Alan Wake", Rick is still on hiatus of indeterminate length and Mike's schedule is overflowing with animation work on "Singularity" and completing his adult-themed My Little Pony fan fiction. ...

Ryan on the 10th Muse!

Our very own Ryan Duffin is a guest on the 10th Muse Podcast, episode 23! Another great episode, take a listen. 10th Muse Podcast

Weekly Roundup

Some cool or interesting stuff that happened in the world of games and animation:   New Trailers The long awaited Red Dead Redemption 2 trailer came out this week!   Interesting Articles The always awesome JC Delanoy posted a great article about common game animation mistakes. Tons of great info packed in here. CHECK IT OUT HERE! Jonathan Cooper posted a fantastic interview with Kristjan Zadziuk...

Tracking Time to Improve Efficiency

"INSTEAD OF MAKING EXCUSES I WANTED SOME EVIDENCE TO SHOW MY SUPERVISORS WHERE I WAS HAVING TROUBLE" This isn’t a topic we often discuss.  In fact, “Tracking Time to Improve Efficiency” might be the five most boring words associated with animation. It’s right up there with “counter animating piles of rope” and “shaper controls for jacket deformation”.  But before you...

2017 GDC Animation Bootcamp Talks

Monday, February 27th will mark the Fifth Annual Animation Bootcamp at GDC! What started five years ago to fill the void of animation knowledge sharing has grown into THE place to speak about all things game animation. And this year is no different! From Indie to AAA, we have the people working on some of the best animated games out there, breaking...

Coming soon…

Look for Episode 25 in the next few weeks, which as promised will feature developers from all walks of life telling, in their own words how they "broke in" to the industry and what they used to do back in "civilian life". We've already got some pretty awesome ones so I hope you'll enjoy listening to them as...

Round Table – Mass Effect: Andromeda

"Criticize their work, that’s fine- as creators we often welcome critique as a way to better ourselves and the product we provide to gamers." With so much attention being paid in the last week to the animation issues seen in the previews leading up to Bioware's next big release, Mass Effect: Andromeda, we thought it would be interesting to get a...

The missing link discovered!

That's right folks, I've found it: the link to our Facebook group! Rejoice one and all! And when you're done rejoicing, join the group! C'mon now, even giant robots, inanimate objects and states of mind have their own Facebook page these days. What's your excuse?

Sheep-a-mation

Animating with... sheep?

Mike’s IGDA Singularity Animation Talk

As I mentioned on the last episode of the show, I had an IGDA talk about Singularity's animation, specifically how muti player helped to define single player enemies. Well, the show is now online for the viewing pleasure of everyone outside of cheddar-land and features not only myself, but a designer from the game.  On top of that Manveer Heir...

2016 GDC Animation Bootcamp Speakers and Schedule

The past three years of the animation bootcamp have been an incredible success, making GDC a place animators NEED to be each year. We have seen talks at the bootcamp rank as some of the highest rated of the conference and become industry touchstones for new approaches and advancements in the field. And the 2016 GDC Animation Bootcamp is going to continue pushing forward as the most...

Bubblicious

I don't want to bog down the blog with everything cool I find because the internet is such a gold mine of cool things but it would be a shame not to share this amazing stop-motion, paper cutout animation. Also courtesy of Damien, I would like to introduce you all to Rex the Dog in "Bubblicious".Bubblicious from Rex...

Post Project Animation Team Size Survey

The response from the Animation Team Size Calculator has been fantastic! Which means we want to work towards upgrading it to be more robust. The two big pieces of feedback I have heard is: - Entering directly into a shared sheet is cumbersome and a bit confusing if you aren't comfortable using excel or...

2019 Animation Exchange Talks and Speakers!

We are excited to announce that on Tuesday, March 19th the Animation Exchange is again coming to you LIVE on Twitch! And like the last two years, we will take the knowledge sharing and thriving community of a game development conference and make it free for everyone to enjoy! Bringing together developers in both AAA and Indie, and leveraging the open platform of Twitch, this event...
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