2017 GDC Animation Bootcamp Talks

Monday, February 27th will mark the Fifth Annual Animation Bootcamp at GDC! What started five years ago to fill the void of animation knowledge sharing has grown into THE place to speak about all things game animation. And this year is no different! From Indie to AAA, we have the people working on some of the best animated games out there, breaking...

What’s the Finnish word for “Douchebag”?

I don't know but it's probably in here somewhere. Since we're going to be a week late on Episode 24 (but our guest is going to be awesome), I offer as a consolation prize, a scan from Finland's Pelaaja (translation: "Player") magazine article on expats working in Finland's games industry, including yours truly eating truly horrible food...

Weekly Roundup

Some cool or interesting stuff that happened in the world of games and animation:   New Trailers The long awaited Red Dead Redemption 2 trailer came out this week!   Interesting Articles The always awesome JC Delanoy posted a great article about common game animation mistakes. Tons of great info packed in here. CHECK IT OUT HERE! Jonathan Cooper posted a fantastic interview with Kristjan Zadziuk...

2019 Animation Exchange Recorded Talks

Talk about a whirlwind of awesome for over 10 straight hours! To be surrounded by so many amazing, talented and inspiring animation focused developers continues to be humbling. I hope you were able to catch some of the stream live to be able to take part in the chat and fun. But if you didn't get to, or you want to watch any part...

Ryan on the Pelaaja Magazine Podcast!

Look at me, running off my big dumb mouth again! Check out my interview with Thomas Puha on the Pelaaja Magazine podcast!If you speak Finnish, check out the whole thing and buy lots of their magazines too.If you don't speak Finnish and the regret eats at your insides like an ulcer as it does to me, hang your...

The missing link discovered!

That's right folks, I've found it: the link to our Facebook group! Rejoice one and all! And when you're done rejoicing, join the group! C'mon now, even giant robots, inanimate objects and states of mind have their own Facebook page these days. What's your excuse?

Mike’s IGDA Singularity Animation Talk

As I mentioned on the last episode of the show, I had an IGDA talk about Singularity's animation, specifically how muti player helped to define single player enemies. Well, the show is now online for the viewing pleasure of everyone outside of cheddar-land and features not only myself, but a designer from the game.  On top of that Manveer Heir...

Over-promise, under deliver!

Yeah, so how'd you guys like episode 26? Oh wait...Just to give an update, we're not dead. I've been busy as hell with the last stretch of "Alan Wake", Rick is still on hiatus of indeterminate length and Mike's schedule is overflowing with animation work on "Singularity" and completing his adult-themed My Little Pony fan fiction. ...

Animation Exchange Schedule

Here is the full Animation Exchange Schedule! On Tuesday, February 28th, from 2-10 PM Pacific, you can join in on the fun at https://www.twitch.tv/twitchoffice. The entire event will be free to watch and the recordings will be available on the same channel! As you can see, there isn't a moment throughout where we won't have animators, technical animators, animation programmers and...

Disney re-used footage and animation cliches

I'm sure all us animation nuts have seen the side-by-side Disney cells but here are a lot of the sequences side by side. Some are just re-used cliches but others are clearly re-used footage.Purists may balk but remember commercial animation needs to be great and efficient. Don't work hard; work smart!

Oceans between us…

I know what you are thinking. "Why in the name of Shigeru Miyamoto/God are you guys taking such a long break over just one of ya moving a couple of states away. Seriously, is it THAT hard to use skype like the rest of the podcasting world to make some new frickin episodes? Is Wisconsin unable to connect...

GDC 2017 Videos

All of the 2017 GDC Talks have been added to the GDCVault and 6 of the #GDCAnim talks have been made free! Animating 'Dauntless': Slaying AAA Animation on the Indie Scale Animation Microtalks Animation Tricks of the Trade Cuphead Process and Philosophy First Person Animation of 'Overwatch' Realistic Performances in Games I have updated the 2017 GDC Animation Bootcamp Talks post to have each talk listed link directly to...

2018 Animation Exchange Times and Schedule

One of the regular pieces of feedback we got last year was that the Animation Exchange started too late. So this year, we are starting earlier, so that even more people can catch it live! Starting at 12pm Pacific Time on Tuesday, March 20th, get your favorite animation friends gathered around a screen and enjoy all the knowledge sharing and...

2019 Animation Exchange Schedule and Times

The schedule is set and since we last talked, we have added a couple more talks to the event! Starting at 12:00pm Pacific Time on Tuesday, March 19th, get your favorite animation friends gathered around a screen and enjoy all the knowledge sharing and fun we have in store! Though keep in mind that the specific times of each talk...

Animation Exchange Twitch Stream

I am super excited to announce that on Tuesday, February 28th from 2-10 PM PST, Animation is taking over Twitch! The Animation Exchange takes the knowledge sharing and powerful community of art and development conferences and makes it accessible to all. Bringing together developers in both AAA and Indie, and leveraging the open platform of Twitch, this event will shine...

GDC 2013 Animation Bootcamp Announcement

Last spring a conversation sprung up on twitter about game animation not being as well represented as it could be at conferences world wide. From that discussion, a handful of us got together to do something about it. What we present here is the type of game animation conference I have always dreamed about attending, with an equal focus...

Another brilliant animation!

Hey gang, Ryan here. It's been a while since we shared any great animations that we've stumbled and I got this one from some of my Gobelins summer school friends this morning. Great might not be an adequate word to describe Ryan Woodward's "Thought of you" . I think it's best described as beautiful. Thought of You from Ryan...

2016 GDC Animation Bootcamp Speakers and Schedule

The past three years of the animation bootcamp have been an incredible success, making GDC a place animators NEED to be each year. We have seen talks at the bootcamp rank as some of the highest rated of the conference and become industry touchstones for new approaches and advancements in the field. And the 2016 GDC Animation Bootcamp is going to continue pushing forward as the most...

Open Call for GDC Animation Bootcamp Submissions

We are starting to plan the next GDC Animation Bootcamp and we want to open up submissions to anyone that has something to say! In our second year, and to build off of the success of the last, we plan to make the presence of animation at GDC bigger than ever. The desire to balance deeper, animation specific talks with...

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