GDC 2019 Animation Related Talks

The 2019 GDC talks are now available on the GDC Vault, and here are the talks that most relate to animation. Most of these are behind a paywall, and will likely stay that way for the next two years. But anything with an * before the name means it is free! And hopefully some of the Animation Bootcamp talks...

Ryan again meets his Muse

Mr.Duffin himself is the guest on this weeks episode of the 10th Muse Podcast. Give it a listen!

2018 Animation Exchange Times and Schedule

One of the regular pieces of feedback we got last year was that the Animation Exchange started too late. So this year, we are starting earlier, so that even more people can catch it live! Starting at 12pm Pacific Time on Tuesday, March 20th, get your favorite animation friends gathered around a screen and enjoy all the knowledge sharing and...

2020 Animation Exchange Update: The Situation at GDC

We know you've most likely been following all the recent cancellations at GDC. Some of you are probably wondering what this means for Animation Exchange 2020. We're sorry to announce that, despite our best efforts to keep our schedule and the event going, we have to cancel Animation Exchange this year. We want to thank everyone who had put so much...

2014 GDC Animation Bootcamp

After the resounding success of last year, I proudly present the return of GDC Animation Bootcamp on March 17th! Taking what we learned from last year and listening to the feedback, I believe we have packed this one day event full of the practical, animation focused talks everyone loves, delivered by some of the most inspiring animators in the industry. But...

Ryan on the Pelaaja Magazine Podcast!

Look at me, running off my big dumb mouth again! Check out my interview with Thomas Puha on the Pelaaja Magazine podcast!If you speak Finnish, check out the whole thing and buy lots of their magazines too.If you don't speak Finnish and the regret eats at your insides like an ulcer as it does to me, hang your...

Tracking Time to Improve Efficiency

"INSTEAD OF MAKING EXCUSES I WANTED SOME EVIDENCE TO SHOW MY SUPERVISORS WHERE I WAS HAVING TROUBLE" This isn’t a topic we often discuss.  In fact, “Tracking Time to Improve Efficiency” might be the five most boring words associated with animation. It’s right up there with “counter animating piles of rope” and “shaper controls for jacket deformation”.  But before you...

2020 Animation Exchange Schedule & Speakers

We are excited to announce the fourth annual Animation Exchange on Tuesday, March 17th starting at 12pm Pacific Time! Just like the last three years, we will take the knowledge sharing and thriving community of a game development conference and make it free for everyone to enjoy! And this year we will be streaming on our very own AnimState Twitch channel! So make sure to follow us, so that you will...

Weekly Roundup

Back again with some stuff you may have missed this last week in games and animation!   NEWS The much anticipated Battlefield 1 went live! The SAG-AFTRA Foundation went on strike regarding voice over compensation and contract details. This strike has wide reaching impact on the games industry and even non-guild VO actors as well. Read more about it HERE.   DEMOS Blair McNaughton And a progression...

Another brilliant animation!

Hey gang, Ryan here. It's been a while since we shared any great animations that we've stumbled and I got this one from some of my Gobelins summer school friends this morning. Great might not be an adequate word to describe Ryan Woodward's "Thought of you" . I think it's best described as beautiful. Thought of You from Ryan...

2021 AnimState of the Industry Survey Results

I am so sorry for the delay in releasing all of this data. I had hoped to get this released shortly after the Animation Exchange Recording, where I broke down many of the most anticipated results, but then time got away from me. I guess this is better late than never!

2017 GDC Animation Bootcamp Talks

Monday, February 27th will mark the Fifth Annual Animation Bootcamp at GDC! What started five years ago to fill the void of animation knowledge sharing has grown into THE place to speak about all things game animation. And this year is no different! From Indie to AAA, we have the people working on some of the best animated games out there, breaking...
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