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Keyframe of Mind – Episode 03

posted by simonunger March 9, 2017 0 comments

Welcome back, Keyframe of Mind listeners!

In this episode, we get into part two of our discussion on education. Over time, we’ve individually explored a wide variety of self-education options, and we spend this episode getting into the nitty gritty of our experiences with each option. We also go over many accessible animation resources, the impact of our studies on our careers, as well as create enough oddly motivational quotes to fill an odd, motivational calendar.

Don’t forget to check back for episode 4! We’ll be diving into our personal experiences with burnout along with a special guest.



Show Notes


Animation Exchange Archive 2017 link

Animator’s Survival Kit by Richard Williams

The Illusion of Life: Disney Animation by Ollie Johnston

Digital Tutors

Preston Blair’s Advanced Animation via Animation Resources

Keith Lango Animation Tutorials

Jason Shum Animation Tutorials

Alejandro Garcia’s Physics for Animators

Kristjan Zadziuk Animation Tutorials

Kenny Roy Animation

Aaron Blaise Animation Courses

Bodies in Motion

Animator Island’s 51 Animation Exercises to Master

Kyle Bunk


Animation Mentor


Articles Cited

VentureBeat: “Where in the world are the game jobs?”

“Gamasutra’s Game Developers Salary Survey 2014”

Economic Policy Institute:  “Looking at the latest wage data by education level”

The Hamilton Project: “Undergraduate Student Loan Calculator”


A Degree Drawn in Red Ink

Wall Street Journal


A Keyframe of Mind – Episode 02

posted by simonunger February 16, 2017 0 comments

Welcome back to the Keyframe of Mind podcast!

In this episode, we start our two-part discussion about arts education. We all took different educational paths to get started in our careers, and there were definitive pros and cons to each of our personal experiences. How did we stay motivated when stressed over classwork? What would we do differently if we went back? Did our schools prepare us for getting an actual job? And seriously, which version of Pokemon Sun/Moon are we all playing?

Be sure to join us for part two of our talk about arts education, where we’ll be diving into self-study; using the internet and local resources to DIY your very own art education.



Links from the podcast:

Online School Pricing


Game Animation

4 Workshops, 11 weeks long, at $1698 each ($6,792 total)


Animation Mentor

Character Animation Course

6 classes, 12 weeks each at $2499 each ($14,994 total)

Game Animation Fundamentals & Game Animation Combat Attacks

1 workshop, 6 weeks long $899 total


“GDC Game Developers Salary Survey 2014”


“Looking at the latest wage data by education level”

Economic Policy Institute


“Undergraduate Student Loan Calculator”

The Hamilton Project




Keyframe of Mind – Episode 01

posted by simonunger January 19, 2017 1 Comment

We’re super excited to be hosting a new podcast from an awesome group of animators…

A Keyframe of Mind is a podcast about the game industry and life as a developer. Join your hosts, animators Jenny, Ju Li, Katie, and Esther, as they discuss topics ranging from best practices in animation, navigating the industry, and the never-ending journey to improve and grow personal creativity.

In this episode we introduce ourselves and reveal our deepest darkest secrets – that is to say why each of us got into animation and game development, how we survived our first days as animators for games, applicable life skills we learned outside of game dev, and what keeps us excited and learning even when in-engine compression wrecks our animations over and over. We’re excited to embark on a podcast adventure together and hope you will join us!

A little about the hosts:

Jenny: Animator, scary carnivorous plant enthusiast. They’re pretty cool, confirmed by science. Skynet compatible. Butts. Food.

Ju Li: Asian by birth, Geek by nature, 3D Animator by trade. Cosplays sometimes, is odd at all times.

Katie: Animator. Mocap Janitor. Chalk Artist. Bird Lady.

Esther: Taiwanese animator. French fry aficionado. Traveler. Lover of bad puns and guilty dog videos. Participation-award-winning karaoke league participant.

You can follow the podcast on Twitter HERE

While you’re at it, follow Katie, Ju Li, Jenny, and Esther on Twitter as well!




GDC 2016 – Wednesday’s Podcast

posted by simonunger April 5, 2016 0 comments

In this episode, recorded on the Wednesday of GDC16, we get ten animators in a hotel room and mix in a lot of beer. The result is what made us want to start AnimState in the first place. A way to keep these candid, fun conversations about what we do going all year, not just at a convention.

This episode features:

Andy Miller, Senior Animator at Crierion Games, LinkedIn
Jay Hosfelt, Lead Animator at Epic Games,  @HossFross
Craig Koehn, Animation Director at EA Vancouver, LinkedIn
Matt Derksen, Animation Director at EA Vancouver, @mattderksen
Simon Unger, Senior Animator at Phoenix Labs, @Simonunger
Dan Lowe, Senior Technical Animator at Ubisoft Montreal, @danlowlows
Kristjan Zadziuk, Animation Director at Ubisoft Toronto, @KrisZadziuk
Tim Borrelli, Animator Supreme, @Anim8der
Lana Bachynski, Animator at Blizzard Entertainment, @Latienie
Ryan Duffin, Senior Animator at DICE LA, @AnimationMerc

Not to mention our new theme music created by the very awesome @Latienie and @JakeClarkDude

And make sure to keep the conversation going on the forum!


GDC 2016 Tuesday Podcast

posted by Mike Jungbluth March 31, 2016 0 comments

Braving the torrential rain, all manner of flight delays, late night preparations, and a warm hotel room full of animators, we bring you the first of two GDC 2016 AnimState Podcasts!

In this episode, recorded on the Tuesday after the bootcamp, many of the speakers got together to discuss their favorite talks from the bootcamp.

This episode features (Left to Right Above):

Alex M. Lehmann, Art Director at Riot, @AlexMLehmann
Billy Harper, Animation Director at Sucker Punch, @BillyHarper73
Matt Derksen, Animation Director at EA Vancouver, @mattderksen
Simon Unger, Senior Animator at Phoenix Labs, @Simonunger
Dan Lowe, Senior Technical Animator at Ubisoft Montreal, @danlowlows
Mike Jungbluth, Lead Animator at Volition, @lightbombmike
Lana Bachynski, Animator at Blizzard, @Latienie
Kristjan Zadziuk, Animation Director at Ubisoft Toronto, @KrisZadziuk
Tim Borrelli, Animator Supreme, @Anim8der
Ryan Duffin, Senior Animator at DICE LA, @AnimationMerc (not pictured)

with Special Last Minute Guest Appearances by:

Zach Lowery, Senior Animator at Bosskey, @ZLow4sho
Sean Diehl, Senior Animator at DICE Stockholm, @Diehlbreaker

And make sure to keep the conversation going on the forum!



GDC2016 – Speaker Interview – Dan Lowe

posted by simonunger March 10, 2016 0 comments

Far Cry 3, Watch Dogs, and now Far Cry Primal. Dan Lowe has worked on some of the gaming industry’s biggest games in his 10 years in game development as an animator. Mike and Tim have a chat with Dan and learn about what it means to be a Technical Animator at Ubisoft and get some info on what his GDC2016 talk is all about.


GDC2016 – Speaker Interview – Joar Jakobsson

posted by simonunger March 10, 2016 0 comments

We have a quick chat with Joar Jakobsson, one half of a two-man team currently working on the very cool Rainworld game. It’s a survival platformer with a gritty, pixel-art style and an interesting animation system.

Find out more during the Animation Bootcamp at GDC2016!



GDC2016 – Speaker Interview – Mike Jungbluth

posted by simonunger March 4, 2016 0 comments

Lana chats with the man, the myth, the legend…Mike Jungbluth! Mike is a Lead Animator at Volition who’s past projects include Shadow of Mordor, Elder Scrolls Online, Lord of the Rings: War in the North, Wolfenstein, and many more! On top of that, Mike is one of the organizers for the GDC Animation Bootcamp!



GDC2016 Speaker Interview – John Paul Rhinemiller

posted by simonunger March 3, 2016 0 comments

Tim and Mike chat with John Paul Rhinemiller about his upcoming GDC talk about the cinematics for Skylanders. John Paul brings a wealth of experience to his talk. Prior to being a Lead Cinematic Animator at Vicarious Visions, he was a lead at Rhythm and Hues, working on films such as Hop, Mr. Poppers Penguins, Yogi Bear, and Alvin and the Chipmunks 2!