Keyframe of Mind – Episode 01

We're super excited to be hosting a new podcast from an awesome group of animators... A Keyframe of Mind is a podcast about the game industry and life as a developer. Join your hosts, animators Jenny, Ju Li, Katie, and Esther, as they discuss topics ranging from best practices in animation, navigating the industry, and the never-ending journey to improve...

GDC 2016 – Wednesday’s Podcast

In this episode, recorded on the Wednesday of GDC16, we get ten animators in a hotel room and mix in a lot of beer. The result is what made us want to start AnimState in the first place. A way to keep these candid, fun conversations about what we do going all year, not just at a convention. This episode features: Andy...

GDC 2016 Tuesday Podcast

Braving the torrential rain, all manner of flight delays, late night preparations, and a warm hotel room full of animators, we bring you the first of two GDC 2016 AnimState Podcasts! In this episode, recorded on the Tuesday after the bootcamp, many of the speakers got together to discuss their favorite talks from the bootcamp. This episode features (Left to Right...

GDC2016 – Speaker Interview – Dan Lowe

Far Cry 3, Watch Dogs, and now Far Cry Primal. Dan Lowe has worked on some of the gaming industry's biggest games in his 10 years in game development as an animator. Mike and Tim have a chat with Dan and learn about what it means to be a Technical Animator at Ubisoft and get some info on what...

GDC2016 – Speaker Interview – Joar Jakobsson

We have a quick chat with Joar Jakobsson, one half of a two-man team currently working on the very cool Rainworld game. It's a survival platformer with a gritty, pixel-art style and an interesting animation system. Find out more during the Animation Bootcamp at GDC2016!  

GDC2016 – Speaker Interview – Jake Clark

An all-Canadian interview today! Lana sits down with Jake Clark an animator on the hugely anticipated and extremely innovative Cuphead!  

GDC2016 – Speaker Interview – Mike Jungbluth

Lana chats with the man, the myth, the legend...Mike Jungbluth! Mike is a Lead Animator at Volition who's past projects include Shadow of Mordor, Elder Scrolls Online, Lord of the Rings: War in the North, Wolfenstein, and many more! On top of that, Mike is one of the organizers for the GDC Animation Bootcamp!  

GDC2016 Speaker Interview – John Paul Rhinemiller

Tim and Mike chat with John Paul Rhinemiller about his upcoming GDC talk about the cinematics for Skylanders. John Paul brings a wealth of experience to his talk. Prior to being a Lead Cinematic Animator at Vicarious Visions, he was a lead at Rhythm and Hues, working on films such as Hop, Mr. Poppers Penguins, Yogi Bear, and Alvin...

GDC2016 Speaker Interview – Billy Harper

Part two of Lana's interviews for the microtalk portion of the GDC2016 Animation Bootcamp brings us Billy Harper, Animation Director at Sucker Punch! Billy's impressive resume includes such classics as Mark of Kri, Jak and Daxter, EA's Madden, and more recently, Infamous: Second Son.

GDC2016 Speaker Interview: Kristjan Zadziuk

Kristjan's talk has been a long time in the making. Rumors first started circulating years ago about what kind of magic was being created in Ubisoft's Toronto studio. Phrases like "Motion Fields" and "the future of game animation" were being thrown around. Finally, the curtains will be lifted and we'll get a look at what all the fuss is...

GDC2016 Speaker Interview: Geoff Harrower & Jeremy Mathiesen

At last year's Animation Bootcamp, Geoff Harrower (Senior Software Engineer, EA) and Lee Dowsett (Animation Director, EA) gave one of the crowd-favorite talks of the convention. Highlights included a live demonstration of a rear-naked-choke and "procedural toe-splay". In fact, it has been made available to view in the GDC Vault for free without a subscription! Check it out HERE. This...

GDC2016 Speaker Interview: Gwen Frey

As we get into the final weeks before GDC2016 in San Francisco and the Animation Bootcamp, we'll be running a series of interviews and podcasts introducing the various speakers involved. To kick things off, we start with Gwen Frey! Gwen is a Technical Animator at the indie studio The Molasses Flood who recently shipped their first game, The Flame in...

Episode 45 – Talking with the 2015 GDC Bootcampers

http://www.animstate.com/Content/Podcasts/Episode_045_mono.mp3   TOPIC: GDC 2015 Animation Bootcamp GUESTS: Oh So Many Well hey there! It's time for our annual meet the bootcamp speakers episode. This time I am joined by Tim Borrelli as we put some lovely voices to the equally lovely names. This is a pretty long episode, so I included time stamps below for when we start talking to each guest. And as...

Episode 44 Part 3

TOPIC: GDC 2014 with Rick Blankenship @rickblankenship Mike Jungbluth @lightbombmike Ryan Duffin @animationmerc Matt Derksen @mattderksen Simon Unger @simonunger Jay Hosfelt @hosfross Tim Borrelli @anim8der Mellissa Shim @SlappaDeBass Victor Chavez @TorVez In Order for iTunes to get all of these, we need to break each into individual posts. Part 3: The Shitshow What we would be doing if not animating Muse questions for the new folks Ryan's stupid car

Episode 44 Part 2

TOPIC: GDC 2014 with Rick Blankenship @rickblankenship Mike Jungbluth @lightbombmike Ryan Duffin @animationmerc Matt Derksen @mattderksen Simon Unger @simonunger Jay Hosfelt @hosfross Tim Borrelli @anim8der Mellissa Shim @SlappaDeBass Victor Chavez @TorVez In Order for iTunes to get all of these, we need to break each into individual posts. If you want to hear all three in one place, go here Part Two: Down the rabbit hole Thinks veer a little more...

Episode 44 – GDC in 3 Parts

TOPIC: GDC 2014 with Rick Blankenship @rickblankenship Mike Jungbluth @lightbombmike Ryan Duffin @animationmerc Matt Derksen @mattderksen Simon Unger @simonunger Jay Hosfelt @hosfross Tim Borrelli @anim8der Mellissa Shim @SlappaDeBass Victor Chavez @TorVez It took 7 months to edit this episode. One may think this had to do with Ryan's busy schedule, but NO! It was literally him sitting in front of a screen for 7 months editing our longest episode...

Episode 43 – Talking with the 2014 GDC Bootcampers

TOPIC: GDC 2014 Animation Bootcamp GUESTS: Oh So Many Welcome to the Annual ReAnimators Podcast. Or at least, it feels that way eh? Just like last year, we rounded up all the bootcamp presenters to chat about themselves and their talks. If this doesn't make you want to attend the bootcamp, then you probably don't care about animation. Or games. Or this...

Episode 42 – An Indie Approach to Animation

TOPIC: Indie Games & Animation GUEST: David Rosen, Founder of Wolfire Games A New Episode! I could type something or you could just go listen. You should do that. You should also check out David's games, which include Overgrowth, Receiver and Lugaru. You should also check out all the games in the show notes. And finally, you should smile, because it looks so...

Episode 41 – Meet the GDC Bootcampers

TOPIC: GDC 2013 Animation Bootcamp GUESTS: Animation Bootcamp Presenters The GDC 2013 Animation Bootcamp hype train barrels forward! But instead of just listening to the conductor, we have all the on board entertainers getting into the specifics of their talks. With this episode you will get to know what each presenter and their talk is all about in preparation for the bootcamp...

Episode 40 – Outsourced

TOPIC: Outsourcing Guest: Jon Jones, Art Outsourcing Manager with smArtist Sooooo, how have you been these last five months? Did you do something new with your hair? It looks great! Nothing too crazy new from our side of things. A couple of us shipped some games and we all still live in the same places as the last episode. So anyone that...
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