GDC2017 Podcast

At past GDC's, we've tried to record at least a couple of podcasts. It's a testament to the concentration of amazing stuff happening the week of GDC2017 that it was near-impossible for a group of us to find time to sit down and chat. The gang managed to wrangle the handful of folks who were still around on the Friday...

Keyframe of Mind – Episode 05

Hello Keyframers! We are BACK with a two-part podcast adventure into our first job hunts! In part one, we start by sharing some heart-warming stories of family reactions to our initial career decision to go into game development.  We move into a discussion of how we prepared (or panicked) for our first animation job applications as students. How did...

Season 2 Finale

Listen as season 2 comes to a close! Much as was the case last summer, this summer has been a rather eventful one for us ReAnimators. Be it vacations, new work, games being released, what have you, getting together is never easy from June through September. So, to wrap us up, we recorded this little diddy. We...

GDC2016 – Speaker Interview – Jake Clark

An all-Canadian interview today! Lana sits down with Jake Clark an animator on the hugely anticipated and extremely innovative Cuphead!  

Keyframe of Mind – Episode 07

Annnnnd we’re back! In this episode (that we sooo totally didn’t record last year), we dive into the artist’s favorite moving goalpost - the concept of “passion”. How do we define this internal motivation, and what does it mean to follow and maintain it? We each share the dangerous side of “doing what you love” and how the concept...

Episode 44 Part 2

TOPIC: GDC 2014 with Rick Blankenship @rickblankenship Mike Jungbluth @lightbombmike Ryan Duffin @animationmerc Matt Derksen @mattderksen Simon Unger @simonunger Jay Hosfelt @hosfross Tim Borrelli @anim8der Mellissa Shim @SlappaDeBass Victor Chavez @TorVez In Order for iTunes to get all of these, we need to break each into individual posts. If you want to hear all three in one place, go here Part Two: Down the rabbit hole Thinks veer a little more...

Episode 37 – Game-Imation

TOPIC: Animation Inside and Out Guest: Daniel Floyd, Animator at Pixar Canada and Host of Extra Credits "Like sands through the hourglass, so are the days of our lives." Let's play a game. Guess why we went months between episodes. A. We got busy B. Mike/Ryan/Both moved jobs/homes C. We couldn't get our crap together D. Any of the above Yes, those are all proper answers. This episode...

Episode 41 – Meet the GDC Bootcampers

TOPIC: GDC 2013 Animation Bootcamp GUESTS: Animation Bootcamp Presenters The GDC 2013 Animation Bootcamp hype train barrels forward! But instead of just listening to the conductor, we have all the on board entertainers getting into the specifics of their talks. With this episode you will get to know what each presenter and their talk is all about in preparation for the bootcamp...

The Tim & Simon Show! Episode 02

We're back! This time we're joined by Mike Jungbluth and talk about all things AnimX In case you missed it, you can check out the schedule and lineup for AnimX HERE.

GDC 2016 – Wednesday’s Podcast

In this episode, recorded on the Wednesday of GDC16, we get ten animators in a hotel room and mix in a lot of beer. The result is what made us want to start AnimState in the first place. A way to keep these candid, fun conversations about what we do going all year, not just at a convention. This episode features: Andy...

The Tim & Simon Show! Episode 03

"...you gotta sculpt the keys like you're a beautiful sculptor!" We're back with another pre-GDC episode, this time with the always amazing Lana Bachynski, who is organizing this year's Animation Bootcamp. We talk about all the talks and speakers who will be presenting this year as well as teach Tim something new in Maya!

GDC2016 – Speaker Interview – Mike Jungbluth

Lana chats with the man, the myth, the legend...Mike Jungbluth! Mike is a Lead Animator at Volition who's past projects include Shadow of Mordor, Elder Scrolls Online, Lord of the Rings: War in the North, Wolfenstein, and many more! On top of that, Mike is one of the organizers for the GDC Animation Bootcamp!  

Episode 29 – Nothing Personal

TOPIC: Balancing Professional and Personal Work GUEST: Michael Cawood, Lead Animator at Armature Studio, Director of Devils Angels and Dating Oh. Hey there!  How ya been?  Yeah, sorry we haven't talked lately, I've been real busy.  You know how it is.  Busy with work and what not.  I haven't been avoiding you.  I promise.  It isn't personal.  Just work ya know. What...

Episode 40 – Outsourced

TOPIC: Outsourcing Guest: Jon Jones, Art Outsourcing Manager with smArtist Sooooo, how have you been these last five months? Did you do something new with your hair? It looks great! Nothing too crazy new from our side of things. A couple of us shipped some games and we all still live in the same places as the last episode. So anyone that...

Episode 44 – GDC in 3 Parts

TOPIC: GDC 2014 with Rick Blankenship @rickblankenship Mike Jungbluth @lightbombmike Ryan Duffin @animationmerc Matt Derksen @mattderksen Simon Unger @simonunger Jay Hosfelt @hosfross Tim Borrelli @anim8der Mellissa Shim @SlappaDeBass Victor Chavez @TorVez It took 7 months to edit this episode. One may think this had to do with Ryan's busy schedule, but NO! It was literally him sitting in front of a screen for 7 months editing our longest episode...

GDC2016 Speaker Interview: Geoff Harrower & Jeremy Mathiesen

At last year's Animation Bootcamp, Geoff Harrower (Senior Software Engineer, EA) and Lee Dowsett (Animation Director, EA) gave one of the crowd-favorite talks of the convention. Highlights included a live demonstration of a rear-naked-choke and "procedural toe-splay". In fact, it has been made available to view in the GDC Vault for free without a subscription! Check it out HERE. This...

GDC2016 – Speaker Interview – Dan Lowe

Far Cry 3, Watch Dogs, and now Far Cry Primal. Dan Lowe has worked on some of the gaming industry's biggest games in his 10 years in game development as an animator. Mike and Tim have a chat with Dan and learn about what it means to be a Technical Animator at Ubisoft and get some info on what...

GDC2016 Speaker Interview: Kristjan Zadziuk

Kristjan's talk has been a long time in the making. Rumors first started circulating years ago about what kind of magic was being created in Ubisoft's Toronto studio. Phrases like "Motion Fields" and "the future of game animation" were being thrown around. Finally, the curtains will be lifted and we'll get a look at what all the fuss is...

GDC2016 – Speaker Interview – Joar Jakobsson

We have a quick chat with Joar Jakobsson, one half of a two-man team currently working on the very cool Rainworld game. It's a survival platformer with a gritty, pixel-art style and an interesting animation system. Find out more during the Animation Bootcamp at GDC2016!  

Episode 30 – Saved Game

TOPIC: Faith and Religion in Games GUESTS: Christian Sheppard, Animator at Junction Point Caleb Zart, Animator at Raven Software Paul Robbins, Animator at Insomniac Games With both Rick and Ryan off experiencing the true meaning of turkey, I recruited the ghosts of jobs past to help me out this episode.  And even though there is a common adage about talking politics and religion being the...
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