GDC2017 Podcast

At past GDC's, we've tried to record at least a couple of podcasts. It's a testament to the concentration of amazing stuff happening the week of GDC2017 that it was near-impossible for a group of us to find time to sit down and chat. The gang managed to wrangle the handful of folks who were still around on the Friday...

Episode 19 – The Race is On!

Topic: Race and Ethnicity in Games Guest: Manveer Heir, Game Designer at Raven Software Neither Daylight Savings Time or a case of the common cold keep us from recording this show on time. Though after listening to me sniffle and cough throughout, I'm thinking you might wish it had. On this show we talk about the always...

Episode 05 – Rodeo Riders

Cinco de ReAnimatoras es here Pedro! And we brought the tequila... or at least some beer. This could be considered our longest episode yet, but the last 10 mins is more of a bonus than actual content. We decided to try a little roleplaying, and well, you can be the judge on how THAT turned out. This...

GDC2016 – Speaker Interview – Dan Lowe

Far Cry 3, Watch Dogs, and now Far Cry Primal. Dan Lowe has worked on some of the gaming industry's biggest games in his 10 years in game development as an animator. Mike and Tim have a chat with Dan and learn about what it means to be a Technical Animator at Ubisoft and get some info on what...

Episode 44 Part 3

TOPIC: GDC 2014 with Rick Blankenship @rickblankenship Mike Jungbluth @lightbombmike Ryan Duffin @animationmerc Matt Derksen @mattderksen Simon Unger @simonunger Jay Hosfelt @hosfross Tim Borrelli @anim8der Mellissa Shim @SlappaDeBass Victor Chavez @TorVez In Order for iTunes to get all of these, we need to break each into individual posts. Part 3: The Shitshow What we would be doing if not animating Muse questions for the new folks Ryan's stupid car

Episode 11 – ReANIMATED!

Season 2 starts NOW! In this episode we transcend timezones, skype, and technical difficulties to finally catch up with each other after the all moves. Find out just how much Rick would pay a minute for some cooler weather, how Mike can rationalize working on an FPS game, and what Ryan's dream car is. Hint, it doesn't have fins... After a...

Episode 29 – Nothing Personal

TOPIC: Balancing Professional and Personal Work GUEST: Michael Cawood, Lead Animator at Armature Studio, Director of Devils Angels and Dating Oh. Hey there!  How ya been?  Yeah, sorry we haven't talked lately, I've been real busy.  You know how it is.  Busy with work and what not.  I haven't been avoiding you.  I promise.  It isn't personal.  Just work ya know. What...

GDC2016 Speaker Interview – John Paul Rhinemiller

Tim and Mike chat with John Paul Rhinemiller about his upcoming GDC talk about the cinematics for Skylanders. John Paul brings a wealth of experience to his talk. Prior to being a Lead Cinematic Animator at Vicarious Visions, he was a lead at Rhythm and Hues, working on films such as Hop, Mr. Poppers Penguins, Yogi Bear, and Alvin...

Season 2 Finale

Listen as season 2 comes to a close! Much as was the case last summer, this summer has been a rather eventful one for us ReAnimators. Be it vacations, new work, games being released, what have you, getting together is never easy from June through September. So, to wrap us up, we recorded this little diddy. We...

Episode 06 – It’s a Small World After All…

A day late but definitely not a buck short, we semi-proudly present Episode 6 of the Reanimators Podcast with special guest, comic book illustrator and senior concept artist at Edge of Reality Kelly Goodine. This week we fire off our usual barrage of first words before we discuss with Kelly "what makes a good character", as suggested by Super Munkyboy...

Episode 13 – Comics2Games2Comics

That's right son, we made our bi-weekly goal. Yes, I know. We rock. You know who else rocks? Jeff "Chamba" Cruz, the artist on the new Street Fighter II Turbo Comic. Our first words cover what we have been playing, co-op in games, more 2D talk and why American entertainment studios hate the rest of the world and why...

GDC2016 – Speaker Interview – Jake Clark

An all-Canadian interview today! Lana sits down with Jake Clark an animator on the hugely anticipated and extremely innovative Cuphead!  

Keyframe of Mind – Episode 07

Annnnnd we’re back! In this episode (that we sooo totally didn’t record last year), we dive into the artist’s favorite moving goalpost - the concept of “passion”. How do we define this internal motivation, and what does it mean to follow and maintain it? We each share the dangerous side of “doing what you love” and how the concept...

GDC 2016 – Wednesday’s Podcast

In this episode, recorded on the Wednesday of GDC16, we get ten animators in a hotel room and mix in a lot of beer. The result is what made us want to start AnimState in the first place. A way to keep these candid, fun conversations about what we do going all year, not just at a convention. This episode features: Andy...

Episode 22 – Start Me Up

Topic: Starting up a game studio GuestS: Bryan Jury and Scott Fabianek of Epicenter Games The gang's all here for Episode 22, overcompensating with not one but TWO guests: Scott Fabianek, Art Director and Bryan Jury, co-founder, both of Epicenter Studios. We pick their brains about something that so many game developers dream of; starting your own studio and...

Episode 10 – The ReAniMuse Podcast

Through the combined powers of the Reanimators Podcast and the 10th Muse Podcast, we bring you episode 10 of the Reanimators podcast (and episode 32 of the 10th Muse Podcast). As chance would have it, yours truly was in San Francisco for a wedding a couple weeks ago and while I was in town, I had the opportunity to meet...

Episode 09 – Hot Lunch

After the tragic loss of our own Mike Jungbluth to the state of Wisconsin, we took a couple of weeks off to figure out what we're going to do with the show. But we're back now with Episode NINE, where Rick and I are joined with THREE special guests: Edge of Reality animators Trent Kollodge, Xavier Blackwell and...

Episode 08 – Specular Spectacular

Yeah, specular. In this episode we talk about normal maps... and our topic is Next Gen, or as we like to call it - G6. What is G6? Why is G6? What comes after G6? Does your G6 wear 3D glasses? Joining us was 2 time reanimators podcast guest Angel Arca. Be sure to listen to our last words this week...

Episode 41 – Meet the GDC Bootcampers

TOPIC: GDC 2013 Animation Bootcamp GUESTS: Animation Bootcamp Presenters The GDC 2013 Animation Bootcamp hype train barrels forward! But instead of just listening to the conductor, we have all the on board entertainers getting into the specifics of their talks. With this episode you will get to know what each presenter and their talk is all about in preparation for the bootcamp...

Episode 14 – Market Schmarket

Guest: Henry Frew, Animator at Fleetwood Gaming Topic: The Market Wow, this is probably our worst audio yet. Sorry. Henry's mic was coming in soft, and our lovely levelator couldn't even bring it all together. We will see what we can do to fix it, but that might take some time. UGH. -------------------------- Hahaha, well the on schedule...
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