Episode 45 – Talking with the 2015 GDC Bootcampers

http://www.animstate.com/Content/Podcasts/Episode_045_mono.mp3   TOPIC: GDC 2015 Animation Bootcamp GUESTS: Oh So Many Well hey there! It's time for our annual meet the bootcamp speakers episode. This time I am joined by Tim Borrelli as we put some lovely voices to the equally lovely names. This is a pretty long episode, so I included time stamps below for when we start talking to each guest. And as...

Episode 43 – Talking with the 2014 GDC Bootcampers

TOPIC: GDC 2014 Animation Bootcamp GUESTS: Oh So Many Welcome to the Annual ReAnimators Podcast. Or at least, it feels that way eh? Just like last year, we rounded up all the bootcamp presenters to chat about themselves and their talks. If this doesn't make you want to attend the bootcamp, then you probably don't care about animation. Or games. Or this...

The Tim & Simon Show! Episode 03

"...you gotta sculpt the keys like you're a beautiful sculptor!" We're back with another pre-GDC episode, this time with the always amazing Lana Bachynski, who is organizing this year's Animation Bootcamp. We talk about all the talks and speakers who will be presenting this year as well as teach Tim something new in Maya!

Episode 24b – Reanimators World Tour, part 2

Topic: Living and working abroad (cont'd) Guests: Espen Sogn (Ninja Theory), Neil Alphonso (Splash Damage), Aaron Butler (Yager Development) The epic expat get-together continues! Download link (right-click and save as)

Episode 32 – Design-imation

TOPIC: Where Game Design and Animation Meet GUEST: Steve Bowler, Lead Combat Designer at Phosphor Games So I guess this time we are Re-Re-RE Animated?! This is a show I've been wanting to do for a while, and Steve is a guest I've been wanting to have on for almost just as long. Steve started as an animator but has transitioned to...

GDC2016 Speaker Interview: Geoff Harrower & Jeremy Mathiesen

At last year's Animation Bootcamp, Geoff Harrower (Senior Software Engineer, EA) and Lee Dowsett (Animation Director, EA) gave one of the crowd-favorite talks of the convention. Highlights included a live demonstration of a rear-naked-choke and "procedural toe-splay". In fact, it has been made available to view in the GDC Vault for free without a subscription! Check it out HERE. This...

Keyframe of Mind – Episode 07

Annnnnd we’re back! In this episode (that we sooo totally didn’t record last year), we dive into the artist’s favorite moving goalpost - the concept of “passion”. How do we define this internal motivation, and what does it mean to follow and maintain it? We each share the dangerous side of “doing what you love” and how the concept...

Keyframe of Mind – Episode 05

Hello Keyframers! We are BACK with a two-part podcast adventure into our first job hunts! In part one, we start by sharing some heart-warming stories of family reactions to our initial career decision to go into game development.  We move into a discussion of how we prepared (or panicked) for our first animation job applications as students. How did...

GDC 2016 Tuesday Podcast

Braving the torrential rain, all manner of flight delays, late night preparations, and a warm hotel room full of animators, we bring you the first of two GDC 2016 AnimState Podcasts! In this episode, recorded on the Tuesday after the bootcamp, many of the speakers got together to discuss their favorite talks from the bootcamp. This episode features (Left to Right...

GDC2017 Podcast

At past GDC's, we've tried to record at least a couple of podcasts. It's a testament to the concentration of amazing stuff happening the week of GDC2017 that it was near-impossible for a group of us to find time to sit down and chat. The gang managed to wrangle the handful of folks who were still around on the Friday...

Episode 21 – Tight Rope of Life

With Ryan away on his beer eating assignment, it was up to Mike and me to record Episode 21 with guest Christian Sheppard, animator at Disney/Junction Point Studios. Our main topic this week was balancing family and work. Our esteemed guest tells a tale of his first animation job and having to live in a barn away from his wife...

Episode 26 – More Breaking In Stories

TOPIC: Breaking In Stories GUESTS: More than you can shake a stick at That was a long weeks wait eh? Without further adieu, here is the second part of our breaking in stories. We jump right into them, because, well, we've been crazy swamped finishing our current games. But give it a listen, and if you are going to GDC,...

Episode 42 – An Indie Approach to Animation

TOPIC: Indie Games & Animation GUEST: David Rosen, Founder of Wolfire Games A New Episode! I could type something or you could just go listen. You should do that. You should also check out David's games, which include Overgrowth, Receiver and Lugaru. You should also check out all the games in the show notes. And finally, you should smile, because it looks so...

GDC2016 Speaker Interview – Billy Harper

Part two of Lana's interviews for the microtalk portion of the GDC2016 Animation Bootcamp brings us Billy Harper, Animation Director at Sucker Punch! Billy's impressive resume includes such classics as Mark of Kri, Jak and Daxter, EA's Madden, and more recently, Infamous: Second Son.

The Tim & Simon Show! Episode 02

We're back! This time we're joined by Mike Jungbluth and talk about all things AnimX In case you missed it, you can check out the schedule and lineup for AnimX HERE.

Episode 37 – Game-Imation

TOPIC: Animation Inside and Out Guest: Daniel Floyd, Animator at Pixar Canada and Host of Extra Credits "Like sands through the hourglass, so are the days of our lives." Let's play a game. Guess why we went months between episodes. A. We got busy B. Mike/Ryan/Both moved jobs/homes C. We couldn't get our crap together D. Any of the above Yes, those are all proper answers. This episode...

Episode 03 – Crunchberries

I promised a regular schedule on these and when a Reanimator makes a promise, he keeps 'em! Presenting Episode Three of the Reanimators Podcast on it's new regular, Tuesday night time. In this episode, we discuss quality of life and crunch time in the games industry, with Creative Director Mark Nau and Lead FX Artist Jamey Moulton. ...

Episode 04 – Pirates of the Booty

Episode 4 has arrived! If you could only hear the outtakes... you would come at us with torches and burn down our snowball. This week we talk about suppressing your inner fanboy while working on a licensed video game. We were joined by Environment artist Angel Arca and we really had a blast, as you will hear. Here are some links to...

The Tim & Simon Show! Episode 01

Here it is! The first of what we hope to be an ongoing series where we talk about all things animation and game development from the perspective of two veteran animators. We start off with our origin stories, how we got into the industry, then move on to one of my favorite Tim stories, the creation of Summoner Geeks!   Stuff we...

Episode 01 – Haircut of the Year

Finally! We've battled all kinds of adversity, slayed mighty dragons and untangled ferocious microphone cords to bring you the first TRUE episode of the Reanimators Podcast! It's taken longer then we expected to get the ball rolling but we think we've streamlined our recording process and figured out what the hell we're doing. Now we just...
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