Episode 37 – Game-Imation

TOPIC: Animation Inside and Out Guest: Daniel Floyd, Animator at Pixar Canada and Host of Extra Credits "Like sands through the hourglass, so are the days of our lives." Let's play a game. Guess why we went months between episodes. A. We got busy B. Mike/Ryan/Both moved jobs/homes C. We couldn't get our crap together D. Any of the above Yes, those are all proper answers. This episode...

Episode 15 – Stark, Raving Mod

Guest: Erik Guilefoyle, ModsOnLine.com, "HL2 Modding for Dummies" Topic: Modding Back on schedule but like a fat kid on a diet, we've got us a fridge full of Slim Fast and the complete "Sweatin' To the Oldies" collection. This week our topic is modding games with the author of "Quake 4 Modding for Dummies" and "Half Life 2...

Episode 03 – Crunchberries

I promised a regular schedule on these and when a Reanimator makes a promise, he keeps 'em! Presenting Episode Three of the Reanimators Podcast on it's new regular, Tuesday night time. In this episode, we discuss quality of life and crunch time in the games industry, with Creative Director Mark Nau and Lead FX Artist Jamey Moulton. ...

Episode 00 – Who We Are

So, we got together to record a "who the hell are these guys?!" show. Highlights include Ryan telling us why we are called the ReAnimators, Mike calling out all video game animators and Rick bustin' out with an animator rap, yes rap. And yes, I wrote bustin'. word em up... Thanks for listening

Episode 22 – Start Me Up

Topic: Starting up a game studio GuestS: Bryan Jury and Scott Fabianek of Epicenter Games The gang's all here for Episode 22, overcompensating with not one but TWO guests: Scott Fabianek, Art Director and Bryan Jury, co-founder, both of Epicenter Studios. We pick their brains about something that so many game developers dream of; starting your own studio and...

Episode 12 – Politically In-Correct

Alright, so we didn't make the bi-weekly time line we set up. But a new episode is gracing your face now so you can't be TOO disappointed. We have the next couple already tentatively planned out, so we should be sticking to schedule. In this episode we are all over the map, both topically and geographically, coming to you from...

The Tim & Simon Show! Episode 01

Here it is! The first of what we hope to be an ongoing series where we talk about all things animation and game development from the perspective of two veteran animators. We start off with our origin stories, how we got into the industry, then move on to one of my favorite Tim stories, the creation of Summoner Geeks!   Stuff we...

GDC2016 – Speaker Interview – Mike Jungbluth

Lana chats with the man, the myth, the legend...Mike Jungbluth! Mike is a Lead Animator at Volition who's past projects include Shadow of Mordor, Elder Scrolls Online, Lord of the Rings: War in the North, Wolfenstein, and many more! On top of that, Mike is one of the organizers for the GDC Animation Bootcamp!  

The Tim & Simon Show! Episode 02

We're back! This time we're joined by Mike Jungbluth and talk about all things AnimX In case you missed it, you can check out the schedule and lineup for AnimX HERE.

Episode 23 – ANIMATION-APOCALYPSE!

Topic: Evolution of Game Animation Guest: Jay Hosfelt, Lead Animator at Epic Games Super Animation Dance Party Time! We get back to our roots hardcore this time with an animation centered podcast, joined by Epic Lead Animator Jay Hosfelt, from Gears of War fame. We also ponder the important things in life, such as, "Is it possible to have a...

Episode 17 – The Narrative Imperative

Topic: Narrative in Games Guest: David Goldfarb, Lead Designer at DICE Presenting episode 17, where we talk with David Goldfarb of DICE about narrative and story in games, Rick schools Ryan in Tom & Jerry history and we discuss every gamer's favorite subject: Lara Croft's boobs and whether or not they're responsible for the "disappointing" sales...

Episode 21 – Tight Rope of Life

With Ryan away on his beer eating assignment, it was up to Mike and me to record Episode 21 with guest Christian Sheppard, animator at Disney/Junction Point Studios. Our main topic this week was balancing family and work. Our esteemed guest tells a tale of his first animation job and having to live in a barn away from his wife...

Episode 08 – Specular Spectacular

Yeah, specular. In this episode we talk about normal maps... and our topic is Next Gen, or as we like to call it - G6. What is G6? Why is G6? What comes after G6? Does your G6 wear 3D glasses? Joining us was 2 time reanimators podcast guest Angel Arca. Be sure to listen to our last words this week...

Episode 26 – More Breaking In Stories

TOPIC: Breaking In Stories GUESTS: More than you can shake a stick at That was a long weeks wait eh? Without further adieu, here is the second part of our breaking in stories. We jump right into them, because, well, we've been crazy swamped finishing our current games. But give it a listen, and if you are going to GDC,...

GDC 2016 Tuesday Podcast

Braving the torrential rain, all manner of flight delays, late night preparations, and a warm hotel room full of animators, we bring you the first of two GDC 2016 AnimState Podcasts! In this episode, recorded on the Tuesday after the bootcamp, many of the speakers got together to discuss their favorite talks from the bootcamp. This episode features (Left to Right...

Episode 29 – Nothing Personal

TOPIC: Balancing Professional and Personal Work GUEST: Michael Cawood, Lead Animator at Armature Studio, Director of Devils Angels and Dating Oh. Hey there!  How ya been?  Yeah, sorry we haven't talked lately, I've been real busy.  You know how it is.  Busy with work and what not.  I haven't been avoiding you.  I promise.  It isn't personal.  Just work ya know. What...

Episode 44 – GDC in 3 Parts

TOPIC: GDC 2014 with Rick Blankenship @rickblankenship Mike Jungbluth @lightbombmike Ryan Duffin @animationmerc Matt Derksen @mattderksen Simon Unger @simonunger Jay Hosfelt @hosfross Tim Borrelli @anim8der Mellissa Shim @SlappaDeBass Victor Chavez @TorVez It took 7 months to edit this episode. One may think this had to do with Ryan's busy schedule, but NO! It was literally him sitting in front of a screen for 7 months editing our longest episode...

Episode 28 – It’s all a Blur

Once again it's on. In this episode we bring in Rocky Vanoost, Lead Animator at Blur Studios, to talk about Cinematics in games. We also hit on Mike's newfound lust for mocap, Rick's oldfound lust for strippers (just kidding honey), and Ryan's general lust for all things German. And don't forget to Follow Rocky on twitter so you that you might win a VIP beta...

GDC2016 Speaker Interview – John Paul Rhinemiller

Tim and Mike chat with John Paul Rhinemiller about his upcoming GDC talk about the cinematics for Skylanders. John Paul brings a wealth of experience to his talk. Prior to being a Lead Cinematic Animator at Vicarious Visions, he was a lead at Rhythm and Hues, working on films such as Hop, Mr. Poppers Penguins, Yogi Bear, and Alvin...

GDC 2016 – Wednesday’s Podcast

In this episode, recorded on the Wednesday of GDC16, we get ten animators in a hotel room and mix in a lot of beer. The result is what made us want to start AnimState in the first place. A way to keep these candid, fun conversations about what we do going all year, not just at a convention. This episode features: Andy...
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