TOPIC: Faith and Religion in Games
Christian Sheppard, Animator at Junction Point
Caleb Zart, Animator at Raven Software
Paul Robbins, Animator at Insomniac Games
With both Rick and Ryan off experiencing the true meaning of turkey, I recruited the ghosts of jobs past to help me out this episode. And even though there is a common adage about talking politics and religion being the best way to lose friends, I’ve found the exact opposite to be the case with these three. So while I know people can be wary of discussing religion, I think it is a great area that can be explored when crafting more serious, fully realized games.
So after we give our definitions of religion and faith, we speak about their history in games as well as their potential. We ask if games should have a religious or spiritual agenda, and what is our moral responsibility as game developers. We also wonder what it would take to create a digital soul for a game character.
So give it a listen, and let us know what you think. We tried our best to touch on most major beliefs so as not to alienate or anger anyone too much. Unless you are addicted to WoW, in which case I’m pretty sure I alienated you something good.
Christian was previously on episode 21
Super 3D Noah’s Ark is the Doom clone I mentioned
Mass We Pray commercial by Dante’s Inferno marketing
Extra Credit expands on Mass Effect 2 ethical dilema
Gamer Dad post entitled Game with God
Left Behind: Eternal Forces
This Charles Schultz picture wasn’t mentioned during the show, but I came across it today and it just seemed fitting