
At past GDC’s, we’ve tried to record at least a couple of podcasts. It’s a testament to the concentration of amazing stuff happening the week of GDC2017 that it was near-impossible for a group of us to find time to sit down and chat.
The gang managed to wrangle the handful of folks who were still around on the Friday after the convention wrapped up to talk about their favorite moments from the week as well as the game animation community in general. They were able to fit an impressive amount of people into Tim’s hotel room, including several newcomers to the podcast!
It’s always a challenge to record everyone clearly with a single mic in a hotel room, so apologies for the audio levels being as little uneven, but we hope you enjoy the conversation anyways.
In this podcast we have…
Lana Bachynski – Animator – Blizzard Entertainment
Michael Sewell – Technical Design Animator – Gearbox Software
Ryan Duffin – Animator – DICE LA
Zach Lowery – Senior Animator – Boss Key
Jake Clark – Animator – Studio MDHR
Mike Jungbluth – Lead Animator – Volition
Max Gariepy – Animator – EA Motive
Dan Lowe – Senior Technical Animator – Visceral Games
Dan Perry – Animator – Freelance
Damon Shelton – Technical Animation Director – DICE LA
Gwen Frey – Technical Animator and Co Founder – Molasses Flood
Esther Ko – Animator – Hi-Rez
Tim Borelli – Owner – Squats & Stretch Animation
Aslak Helgesen – Animator and Character Artist – Rain Games
Simon Ridge – Lead Animator – Creative Assembly
Adriana Pucciano – Lead Animator – Creative Assembly
Brian Venisky – Senior Technical Animator – Avalanche Games New York
Luc Tremblay – Animation/Gameplay Programmer – Panache Digital Games