AnimState / University of Nebraska Survey
Anim State Anim State

AnimState / University of Nebraska Survey

Interested in how the work environment, work engagement, and creative agency are related within the game development industry? Consider joining this study in collaboration between AnimState and The University of Nebraska

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2023 Animation Exchange Lineup
AnimX Anim State AnimX Anim State

2023 Animation Exchange Lineup

It is that time again! The Animation Exchange is back this year with a full day of talks and discussions focused on the craft, tech and people that power interactive animation. And you will be able to watch it all for FREE on Tuesday, March 21st, starting at 12pm Pacific Time LIVE on Twitch. Mark your calendars because you will not want to miss any of these segments!

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AnimState.com Archives
Lana Bachynski Lana Bachynski

AnimState.com Archives

Looking for something? Click this post to find links to our archived posts from the previous website.

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Tracking Time to Improve Efficiency
Lana Bachynski Lana Bachynski

Tracking Time to Improve Efficiency

This isn’t a topic we often discuss. In fact, “Tracking Time to Improve Efficiency” might be the five most boring words associated with animation. It’s right up there with “counter animating piles of rope” and “shaper controls for jacket deformation”. But before you close the tab take a look at this…

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Negotiation Tips
Lana Bachynski Lana Bachynski

Negotiation Tips

Negotiating is very hard, especially for people whose work is also their passion. But have no fear! Like any skill you can improve your negotiating with tips, tricks, and practice! Emily Katske’s article is here to help give you some tools to better negotiate your offers and get compensated fairly for the hard work you do.

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A Keyframe of Mind Archive
Podcasts Lana Bachynski Podcasts Lana Bachynski

A Keyframe of Mind Archive

A Keyframe of Mind is a podcast about the game industry and life as a developer. Join your hosts, animators Jenny, Ju Li, Katie, and Esther, as they discuss topics ranging from best practices in animation, navigating the industry, and the never-ending journey to improve and grow personal creativity. Many of the episodes have unfortunately been lost to time, but see below for all of the KoM content we were able to salvage in our website update: A little about the hosts:

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2022 AnimState of the Industry Results
Video Lana Bachynski Video Lana Bachynski

2022 AnimState of the Industry Results

Data Scientist, Adam Clark, presents the findings of the 3rd Annual AnimState of the Industry survey, followed by a Q&A with questions from chat! The AnimState of the Industry survey is a survey collected each year by AnimState to get a snapshot into the Gamedev Animation industry.

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Animx 2022
AnimX, Video Lana Bachynski AnimX, Video Lana Bachynski

Animx 2022

The 5th annual Animation Exchange - getting back into the swing of being in -person! Click through for a link to all the VODs and the full schedule.

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Animx 2021
AnimX, Video Lana Bachynski AnimX, Video Lana Bachynski

Animx 2021

The 4th Animation Exchange: A fully-online 3-day extravaganza! Click through for a link to all the VODs and the full schedule.

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Animx 2017
AnimX, Video Lana Bachynski AnimX, Video Lana Bachynski

Animx 2017

The very first Animation Exchange here and on demand. Click through for a link to the playlist and a schedule of all the talks.

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2021 AnimState of the Industry Survey Results
Video, AnimX Lana Bachynski Video, AnimX Lana Bachynski

2021 AnimState of the Industry Survey Results

I am so sorry for the delay in releasing all of this data. I had hoped to get this released shortly after the Animation Exchange Recording, where I broke down many of the most anticipated results, but then time got away from me. I guess this is better late than never!

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Post-Project Animation Team Size Survey
Lana Bachynski Lana Bachynski

Post-Project Animation Team Size Survey

Please fill this out for any recent projects you have worked on. And bookmark it to fill out when you complete your next project!

The intent of this is to have standardized, per-project data that can be accessed by the community and can then also be cross checked against the Annual AnimState of the Industry Survey in all of these regards.

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Animation Team Size Calculator
Lana Bachynski Lana Bachynski

Animation Team Size Calculator

One of the biggest areas of feedback we found in the AnimState of the Industry Survey was around people having concerns about time size, scope and proper support. In a first step towards helping teams better understand and quantify that, we wanted to release editable industry wide Game Animation Team Size Calculator. Click through for a link and instructions

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2020 AnimState of the Industry Results
Lana Bachynski Lana Bachynski

2020 AnimState of the Industry Results

Thank you to everyone that took the time to fill out our survey! We had a fantastic turnout of over 400 responses. Click through to see the full breakdown of the results by section…

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GDC 2019 Animation Talks
Lana Bachynski Lana Bachynski

GDC 2019 Animation Talks

The 2019 GDC talks are now available on the GDC Vault, and here are the talks that most relate to animation. Most of these are behind a paywall, and will likely stay that way for the next two years. But anything with an * before the name means it is free! Click through to see the full list…

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Rise and Spline - Interview with David Gibson
Lana Bachynski Lana Bachynski

Rise and Spline - Interview with David Gibson

Recently, David Gibson began streaming a live animation class every Saturday morning and his students are our own Keyframe of Mind podcast hosts Katie, Esther, Jenny, and Ju Li!

It has become a popular hang out on the weekends and the classes and topics appeal to all skill levels. If you’ve missed any of the classes, you can check out the recordings on the Rise and Spline Vimeo channel

I got a chance to ask David a few questions about the classes as well as what it’s like making the jump from film to games.

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Roundtable —Mass effect: Andromeda
Lana Bachynski Lana Bachynski

Roundtable —Mass effect: Andromeda

With so much attention being paid in the last week to the animation issues seen in the previews leading up to Bioware’s next big release, Mass Effect: Andromeda, we thought it would be interesting to get a few experienced animators together to discuss the challenges animators face when dealing with these types of projects. Also, a special thanks to Daniel Floyd for moderating this round table for us.

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